

I liked John Sawyer's big dick shit talking as much as Anna Conda's. Her screams were intense as well when she fell. I enjoyed Anna Conda's clever name, and the tough-talking no shit taking tough girl approach to her character. They have so much charisma when they are talking shit and their lines are delivered properly and in an amusing way but, at the same time you can respect their grittiness when they are doing it. I thought that each of the three main heroes did a good job with their voice acting. The sound is very good as well, the sound of the weapons firing, equipment/walls exploding and the overall banter of each enemy in the levels. Very good music that in my mind motivates one to move (which is a good thing). all look great!ī) The music/sound - The music not only fits the game's theme and look, it sounds good even without the game being looked at it. The art of the levels, backgrounds, front grounds etc. In the form of icons, guns, portraits (like the bosses in here before you choose their level), and other such things. I've always liked simplistic art in video games. I enjoy this game for a multitude of reasons:Ī) The simplicity of the art. My age being the age in which my age bracket played games such as these as youngsters. He showed me the game and we played co-op for a few levels and I was instantly attracted. Even though this game does feature a somewhat relaxing gameplay loop, this progression system demotivates you after just a few sessions.I bought this game around a year ago because an associate did the same. You need to grind like you’ve never done before in order to afford even the smallest of upgrades. You only get around ten to fifteen credits per kill, however. It literally forces you to spend thousands of credits in order to unlock a map where you can actually hunt carnivores like the title tells you. I have no idea if the progression system was taken straight out of the iOS port, but Carnivores: Dinosaur Hunt is stingy with how much money and experience it rewards you for each kill. It’s straightforward and at times quite relaxing.Ĭontrolling the game is fine. You roam around a pseudo open map, hunt down as many dinos as you can by analyzing their weak spots with your “hunter vision”, then summon a flying saucer to take your game back to your base. You have a handful of gadgets, such as a radar, a sound dampener, some lures at your disposal, as well as a gun with a limited supply of ammo. The controls are simplistic, but very responsive. Control-wise, this is not a bad game at all. Weirdly enough, Carnivores: Dinosaur Hunt‘s main highlight is also its gameplay. Now, the real problem lies in the gameplay. This weird drone ruins a bit of the immersion.
#Huntdown ios review full#
It’s full of very old sound effects from the late 90’s and the game felt a bit nostalgic as a result, even if unintentionally. The sound design is not exactly good, but for some reason, it’s quite charming.


However, it does run at an excellent framerate and the dinosaurs are well-modeled, at the very least. It’s not horrible, just very, very dated. It oddly reminded me of Turok Evolution‘s level design at times. Graphically, it feels like I’m playing an upscaled version of a Gamecube game. This means we’re getting a game that feels modern in some aspects, but dated beyond belief in others. We’re basically playing a game from 1998 which has undergone two plastic surgeries over the past two and a half decades. This remaster has just been re-remastered for modern day consoles. The original game was then remastered to iOS in 2010.
#Huntdown ios review series#
It received average reviews, but sold well enough to spawn an entire series based off its somewhat neat premise. Time for a little history lesson: the original Carnivores was released in 1998 for PC. The game might be called “Carnivores”, but you’ll have to kill a ton of herbivores in order to unlock the first carnivore hunt.Ĭarnivores: Dinosaur Hunt is a weird anomaly.
